Chris Raun
Chris Raun
sound design — audio implementation — music production
sound design — audio implementation — music production
I create interactive audio systems for games, usually with Unreal Engine and Wwise, handling everything from sound design to implementation. My background in QA helps me build robust systems you can trust.
Wwise x Unreal Engine 5
Wwise Spatial Audio with Audiokinetic Reflect and DSF implementation.
Collision-driven character audio system with adaptive equpment layers.
3D Fauna Emitters with player proximity triggering fleeing behavior.
Time of day ambience transitions: dawn > day > dusk > night.