- Sound design and full implementation (Wwise & Unreal Engine 5)
Unreal Engine and Wwise implementation of a "Bubble Space" acoustic sensor.
Ray-cast based custom component for generating environmental audio variables.
Original Footage from Lords of the Fallen (CI Games 2023).
SFX redesign using original sounds and various sound libraries.
Original system for 3D fauna emitters with player proximity fleeing behavior.
Time of day ambience transitions: dawn > day > dusk > night.
Wwise Spatial Audio with Audiokinetic Reflect and DSF implementation.
Collision-driven character audio system with adaptive equpment layers.
GAME JAMS:
BIGMODE Game Jam 2026
- Sound design and audio implementation, music by liam15 (UE5 & Wwise)
- Programmed plate-stacking and conveyor belt serving system
- Designed and programmed UI for main menu and level transitions
Global Game Jam 2025
- Sound design and implementation (Godot)
- Composed and performed music (Bass, Clarinet, Keys)
- Designed and Implemented UI