- Sound design and implementation (Wwise & Unreal Engine 5)
Wwise & Unreal Engine 5
Wwise Spatial Audio with Audiokinetic Reflect and DSF implementation.
Collision-driven character audio system with adaptive equpment layers.
Original system for 3D fauna emitters with player proximity fleeing behavior.
Time of day ambience transitions: dawn > day > dusk > night.
Reaper, Basehead, & iZotope RX
Original Footage from Lords of the Fallen (CI Games 2023).
SFX redesign using original sounds and various sound libraries.
GAME JAMS:
BIGMODE Game Jam 2026
- Sound design and audio implementation, music by liam15 (UE5 & Wwise)
- Programmed plate-stacking and conveyor belt serving system
- Designed and programmed UI for main menu and level transitions
Global Game Jam 2025
- Sound design and implementation (Godot)
- Composed and performed music (Bass, Clarinet, Keys)
- Designed and Implemented UI