GAME AUDIO
GAME AUDIO
- Sound design and implementation (Wwise + Unreal Engine 5)
BIGMODE Game Jam 2026
- Sound design and audio implementation (UE5 & Wwise)
- Programmed plate-stacking and conveyor belt serving system
- Designed and programmed UI for main menu and level transitions
Wwise spatial audio and procedural, collision-based locomotion audio
- Created level and programmed interaction mechanics
- Designed and recorded all SFX
- Utilized Audiokinetic Reflect for early reflections processing
Global Game Jam 2025
- Sound design and implementation (Godot)
- Composed and performed music (Bass, Clarinet)
- Designed and Implemented UI