Chris Raun
Technical Sound Designer
Technical Sound Designer
Jan-Maurice Thonemann
"Working with Chris was a lot of fun. He worked in a very structured and professional way, handled feedback and change requests really well, and came up with some clever technical solutions throughout the project."
Seth Fish
"Chris is fast, communicative, talented, and always professional. I gave him very little to work with and he still knocked it out of the park."
Rachel Bandy
"Chris was amazing to work with! He was extremely knowledgeable and flexible when helping us record. He was open to feedback, but also worked independently and creatively to add depth and interest to our music."
Designed complete audio system for FPV drone simulator that shipped to Steam Early Access with a mostly positive (70%+) review score, citing realistic audio as a main draw.
Implemented Wwise spatial audio systems with geometry-based reverbs and ambience for realistic acoustic response in complex environments.
Built a modular motor audio system that allows players to customize the sound profile of their drone.
Programmed beatmapping system in Unity using FMOD Callbacks to create a music-synchronized rhythm game.
Created by a team of five in four days for GMTK game jam 2026.
Programmed plate-stacking system in UE5 and designed audio behavior for plate clinking and crashing.
Designed and programmed UI and Menu systems for smooth level loading with seamless music transitions.
Created original music and SFX, implemented in GDscript using pop-order variable to increase pitch for longer pops.
If you're interested in working together, it only takes 30 minutes to see if I'd be a good fit. Send me an email and we can schedule a call to discuss your project.