Since finishing my undergrad, I knew I wanted to pursue a career in audio. For the majority of that time, interactive audio has been my focus owing to the near-infinite design possibilities.
While earning a master's degree from Berklee College of Music, I explored every audio opportunity I could find: mixing, acoustics, sound design, and game audio. It was around this time that I also began my programming journey, spending hours scripting, working with game engines, middleware, and studying design principles for a solid foundation in automation and interactivity.
After graduating, I continued working in audio alongside a full-time job in software QA. I composed music, mixed for local artists and podcasts, participated in game jams, and even created a few games on my own.Â
Since beginning my first major game audio contract in 2025, I've been pursuing technical sound design work full-time. I'm currently open to new opportunities and excited to help creatives shape audio that adds physicality, emotion, and atmosphere to their work.